Yggr, the terrible one
This is the personal website of Andy Buntine; (wannabe) Renaissance hacker, hobby historian and long-hair advocate!
My current interests
The following graph is generated nightly from my Neurophysiological Cerebral Mapping Engine. It works by parsing my brain patterns and discovering repositories of neuronic energy. It then tags that data and increments it's relative importance ratio on each recurring discovery. Factors such as heart rate and emotional state are also taken into account during calculation.
Thanks to Warlord for the expansions to my adult filtering algorithm.
- Lobes:
- Frontal
- Occipital
- Temporal
- Parietal
Introducing Bolverk: 8-bit Microprocessor Emulator
Over the past few weeks, I have been developing a fun little application in an attempt to broaden my knowledge of the way a processor works at a low level.
What I've come up with is a Web-based, 8-bit Microprocessor Emulator with it's own Machine Language implementation. It contains 2kb of memory and is programmable in Hexadecimal.
I developed the "engine" first and then wrote a simple Web-wrapper for it using the Sinatra framework. Check it out here: http://bolverk.andrewbuntine.com. Or fork me on github!
I tried to keep the process enjoyable and did not worry myself too much with the finicky details that would undoubtedly plague engineers implementing a "real" machine. I questioned myself so many times that, after a while, I began to simply ignore my inner, logical self and simply kept hacking away. So even though writing a program to perform 8-bit floating point arithmatic in a machine language implemented using an interpreted and dynamic language is, quite obviously, far beyond ridiculous, I still reached my goal of... well, I don't know... total schizophrenia?
The true usefulness of such an application lies in it's effectiveness as an educational tool. Recently, I was watching some of the excellent Richard Buckland lectures from the UNSW Comp. Sci. course and I noticed that they were actually using something quite similar. The emulator they were using was only 4-bit and contained just 16 bytes of memory, but the concept was almost identical. What a confidence boost!!
Any feedback, bug reports, comments -- please send me an email!